MVP 1: Build, Test, Iterate


Introduction

📺 Watch the following video from your instructor to learn what you will study in lesson 3.

Learning Outcomes

After completing this lesson, you will be able to:

  • Understand the concept of a Minimum Viable Product (MVP) and its role in the lean startup methodology.
  • Gain basic skills in prototyping and testing an MVP with real users.
  • Learn to analyze feedback and data to make informed decisions on product adjustments.
  • Practice iterative development cycles to enhance product-market fit.

Non-Engagement Risks

If you don’t engage in this lesson fully, here is what could happen to your venture:

  • Development of a product that doesn't meet user needs or expectations, resulting in wasted resources and potential failure at launch.

Venture Building Case Study Week 3 - Prototyping EduBridge

Armed with laptops, a shared vision, and insights from potential users in hand, the EduBridge team embarks on developing their Minimum Viable Product (MVP). Amina sets up the development environment, laying the groundwork for a scalable and user-friendly platform. Meanwhile, Brian curates a list of essential topics and lessons, ensuring the content is both relevant and engaging. Tolu focuses on creating an intuitive user interface that reflects the feedback gathered from the focus groups, emphasizing ease of use and accessibility. And Kwasi begins mapping out a basic framework for user testing, considering how to best gather and analyze feedback. Their work sessions are a blend of focused individual tasks and collaborative discussions that underscore the iterative nature of developing a tech-based solution and the critical role of continuous user feedback in shaping a product that truly meets the users' needs.